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Sonic Riders: Copy of Kirby Air Ride or not?


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Author Topic: Sonic Riders: Copy of Kirby Air Ride or not?  (Read 5064 times)

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Offline JBertolli

Sonic Riders: Copy of Kirby Air Ride or not?
« on: May 09, 2006, 06:06:34 pm »
just wondering cause it seems like it to me.

Offline PsyBorg

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Re: Sonic Riders: Copy of Kirby Air Ride or not?
« Reply #1 on: May 11, 2006, 03:27:40 pm »
There's multiple differences between KAR and SRi. It's not a copy, and even if it was (for god knows what reason) based on KAR , it kicked Air Ride out the window with an Egg Feet machine powered by all seven chaos emeralds.

Incomplete list of differences:

Pro KAR

-Ability system allows for multiple temporary styles of play (kirby only)
-Excellent multiplayer modes
-Enemies in stage might give you a fun level of higher difficulty

Pro-Sonic Riders

-Trick system implemented in SRi
-Based on multiple buttons instead of the "simple stick and button" style; moves and actions are seperate from one another and more easy to control
-Many, many more styles of playing (i.e. use a different character-board combo)
-Many shortcuts, and different levels of accessibility for them
-Different characters have different stats; not simply different vehicles/boards
-Level-up system
-Fuel system, allows for non-stop-charge boosts (press the B button and you can sacrafice some of your air for a boost)
-Story and storyline mode, even though we all know Sonic stories aren't perfect anyway
-Different characters aren't forced to use ___
-Much easier to attack opponents melee-style, and can control when you want to



Strange and peculiar similarity between the two:


-Both have unlockable obese characters on extreme bikes.


Anyway, even though Kirby Air Ride is a great game, Sonic Riders beats it. And they're not really copies if you look at it closely. So get Riders if you haven't already, and have fun with it.
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Offline PsyMar

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Re: Sonic Riders: Copy of Kirby Air Ride or not?
« Reply #2 on: May 13, 2006, 06:36:28 am »
More differences:

KAR
-has Top Ride and City modes
-has one button for everything (albeit a bit like the 'one-button time machine' from Bob and George)
-has no characters new to the series
-has a checklist system of things to do in each mode, which unlock various things
-Has a variety of weapons
-shortcuts are slightly more hidden
-lack of egotistical hedgehogs

Sonic Riders:
-Bikes usable by (almost) all characters, not just one
-Skates
-flight-boost-hoops and power-type-boost-obstacles
-contrary to the previous post, about the same number of different styles of playing (while SRi has more characters and boards, many boards in SRi are fairly similar, whereas changing boards in KAR is often a complete change of tactics)
-Fuel system
-Jump anywhere
-Lack of pink puffballs (while Amy is in the game, anyone calling her a puffball is likely to suffer hammer-related injuries)
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